Enriching Experience With Computational Media. And Experimentally Extending What Constitutes Computation and Mediation
AME empowers students to
• Be authors, creators, inventors of emerging computational media technologies, not just consumers.
• Know how to make video, sound, light, and objects move and interact, but also know when to do that.
• Have the technical power to animate media and objects, but also the judgement of why to exercise that power.
We give students the means to imagine how our world -- thoroughly infused with computational logic from our banks to our phones to the clothes we wear — could function other than the way it does, but to also the means create those alternatives.
The working world tomorrow is not for those who can only do what they are told — we make robots for that — but to think another world is possible, and then to show how it can be made.